Thanks for the @, @Jasper_Cloud!
I agree; your production sound is overall pretty decent. I can hear most of the dialogue clearly (the notebook voice-over was a bit soft, but that’s more of a level/mix issue than a recording one). What are you currently doing for your audio; are you using a built-in mic in your camera? Depending on what your current setup and budget is, I might be able to help give you some suggestions!
Editorially, you’re doing some good work with added backgrounds, foley and effects that are working well! My main suggestion would be go to for consistency - it’s great that you’ve added in footsteps in some areas, but check the sync (some of them are noticeably off), and once you have the footsteps, it becomes distracting when you don’t have stuff like cloth movement and whooshes for some of the other bigger movements. Another one that comes to mind is the book; you have a whoosh for it coming up at 0:26, but nothing for it being lowered at 0:28, which feels odd since it’s a full-frame dynamic movement. At 0:40, you have a close-up character standing (right before the book hit), and that also feels like it definitely wants some sound in there; cloth movement and a chair being pushed back, maybe. There’s more throughout, but I think that gets the idea across!
The other main sound editing suggestion I’d have is working with the handles on your audio; some of your audio cuts feel too sharp. In general, basically every audio clip should have cross fades on it, even if they’re one frame or less - this smooths out all your audio transitions, and helps get rid of jarring “jumps” between shots. You get some pops and jumps especially when you cut quickly like at 0:25. In that section, I’d also suggest extending the end of the chair drag audio beyond the picture cut, so we get a better sense of it acting like a “whoosh.” The other specific moment that comes to mind immediately is the treasure chest slam at 2:21; that metal hit and ring definitely wants to carry over the black!
Let me know if you have any questions on the above, or anything else!