Compliment sandwich time!
First off, great work! I enjoyed it and there was a sense of humor in the scenes. If you are using RocketJump as inspiration, then you are definitely on the right track. One aspect that really shines is the sound editing your fights. They really sold some of the action (especially making your car chase seem a bit faster)
Once Din discovers the two hitmen at his house and chases them off, there’s a sequence that shows the one big issue I found, which was continuity of movement across shots. Around 2:35, the Furious Frenchies run from the left to the right of the shot, and Din follows shortly after. Then in the next shot, the Frenchies are running from right to left and one drops his mask. Cut back to Din running in from the left, and discovers the mask. This framing suggests that they were running towards each other or at least in opposite directions, so it’s confusing to the eye when suddenly Din comes upon them.
This is important because right after we get a shot of our previously masked assailant moving out from cover (on the left of frame towards the middle) and then we cut to the reverse shot where he’s coming from the right, but then we cut back to the original side and Din is on the left and the hitman on the right as the fight begins. What happens is with such quick cuts, it takes the viewer a split second to figure out where things are on the screen and track what’s happening. By the time they do that, it’s onto a different shot where characters are in a different position. You lose the fluidity of your action because the audience is always trying to catch up.
That said, I liked the fast pace you kept up. It clearly took a lot of work to get all those shots and it demonstrates dedication.
Good work and keep shooting!